an attentive way to learn math, geometry, and music
for neurodivergent kids. for anyone whose attention runs on tangents. we lure you in with flash and sound, then teach you with it. never with debt, loot boxes, or casino tricks.
play blending, the first gamethis page is a placeholder. the foundation is an idea with a working game behind it, not an organization yet. nothing here is funded, incorporated, or final. the text will change; the intent won't.
three subjects, one game
the game is built on the number three. every tile has three edges, every edge is a note, and three is where counting, shapes, and chords meet.
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math
counting what the tiles do, choosing where points come from, and finding out a multiplier is a decision, not a prize.
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geometry
edges that have to match. angles that have to meet. the triangle at the heart of every tile, and the lattice they make together.
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music
tiles that play notes in order. edges that join play together. patterns that repeat into a counter melody you built without noticing.
the bait and the catch
the sound and the pictures are the entrance, not decoration. a kid who came for the noise finds that the next move is a decision, and that is the point. attention is the whole design problem, so the game is built around it: short rounds, a beat to move to, animals that react, and nothing that punishes you for looking away.
lure the curious in with flash and sound, then teach them with it, never with debt, loot boxes or casino tricks.
read how we go about it, or the open research note written while the first game was being built.